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Tactica Vampire Counts - arbogast

Magical Items

Rather than go through every item, I'll just stick to the ones I tend to use and why....

Weapons

Sword of Unholy Power - great against lightly armored armies b/c of the extra punch you get in the magic phases (w/a Vamp's 3-4 wounds, that's easily 1-2 extra spells per phase, or dispel dice).

Tomb Blade - rarely used, but should I field a vamp in a skelly unit for some unfathomable reason, a nice cheap way of keeping the unit around.

Sword of Kings - great for your BSB.

Armor

Enchanted Shield - always useful for those one-handed weapon combos.

Flayed Hauberk - great for vamps mounted on flying nightmares since they lose the +2 save from not being on a barded steed.

Talismans

Carstein Ring - not available to my first bloodline preference, worthy of note. A great item, but at the cost of powers and other magical goodies; also, watch out for the recent rash of fire-counting items (negating regeneration is tough on this item!)

Obsidian Amulet - best used with a wraith

Crown of the Damned - a formal staple for my Count, now I stick to using it on Lords b/c I had too great of a penchant for rolling above 9 for my stupidity tests at critical moments.

Ring of Night - the only ward save w/no drawbacks.

Gem of Blood - not bad as a filler (and big surprise). I just don't like depending on items that require me to "not roll a one."

Arcane Items

Staff of Damnation - not bad for a nightmare-riding necromancer.

Book of Arkhan - probably the most read book in VC circles. Don't leave home without it.

Spell Familiar - a good choice for necromancers to increase their utility.

Enchanted Items

Cursed Book - couple this with a zombie dragon and watch the horror on your opponent's face the first time he tries to hit your vampire in HTH.

Talon of Death - sometimes tempting for a vamp on winged nightmare to lug around. Pretty expensive though, so you need to balance it vs. his bloodline powers.

Magic Standards

Hell Banner - not bad to have your Knights causing Terror; the only problem is if your ‘chargee' runs away, you could be stuck in the open.

Banner of Doom - great vs. Empire (and other shooty armies)

Banner of Barrows - one of the few ‘must take' items. Without question it goes to your Black Knights.

Screaming Banner - a bit cheaper than the Hell banner, it makes Fear tests more likely to be failed, which again, could be a double-edged sword.

Bloodline Powers

Red Fury - awesome. An extra attack? Who doesn't want that?

Blademaster - eh. Coupled with the Cursed Shield of Mousillon, pretty good combo (-2 attacks). But I'd rather spend my points elsewhere.

Heart Piercing - another ‘must take.' Rerolling (inevitably 1s and 2s) is critical for your vamps kills (as he'll almost always only need 2s to wound w/S7 via a great weapon).

Strength of Steel - some say overkill with a great weapon (S8), I say it negates a 2+ save. Also, this is great if you're going with a one-handed magic weapon.

Honor or Death - not bad (especially against Bretonnian characters who will lose their blessing), but pretty tough against LD 8+.

Next: Deployment and Tactics

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