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Armoury: Chaos

Ranged Weapons

Bolt PistolYour average pistol. It is used by most to gain an extra close combat attack as it is very rarely used due to its limited range.
Plasma PistolWith the same stats as a plasma gun except it's a pistol, some people are tempted to take them. All I'll say is don't bother. You'd only ever get one opportunity to shoot with it in all likelihood and due to the wonder that is sod's law, you'd end up wounding the character wielding it.
BolterYe olde basic weapon. A good basic weapon with a decent strength and AP for a weapon of its category, the bolter fires small miniature rockets which explode just after penetrating through the victim. These are essential for any fire support chaos space marine squad in order to provide massed anti infantry firepower.
Combi-bolterAlso known as a twin linked boltgun. It is commonly found on bikes and Rhinos and can help people who always roll a one to hit (like me).
Heavy BolterThis is personally one of my favourite anti infantry weapons in the game. It shoots rapidly up to a long range with better strength and AP than a boltgun. I find that these are particularly useful for Predators and in an assault orientated army heavy on bolt pistols and CCW's, a havoc squad armed with these can be lethal.
FlamerI always liked flamers as they can really help you before you charge into combat. My Blood Angels used to like them too as cooked enemy trooper tastes better than raw enemy trooper. These are particularly useful for assault and counter assault units. They also work well with bike squads and other small units.
Plasma GunEndless fun! Fry yourself, melt your enemies! These can be handy but I always roll ones with these things which is why I am ever so wary about taking them. They can be deadly though if used correctly.
Melta gunI still can't visualise how these are meant to work but by altering gravity everybody melts (actually, it’s the same principle as a microwave – Ed). Hmmm. A very useful weapon however for tank hunting raptor squads who want to burn holes in the back of a land raider...
AutocannonThese are widely available to Chaos Space marines, more so than there imperial cousins. The weapon is useful as it is useful for tanks and big gribblies, while also being a good anti infantry weapon, however, its lack of AP lets it down a tad. The range of the weapon is really what makes it excel at long range fire support.
LascannonAnti Tank fun. Need I say more?
Heavy FlamerA curious weapon this. It's a flamer except stronger with better AP, yet it is often available to units that can take better things. I have been tempted to give this to my dreadnoughts before so that they can toast the enemy before combat. I would still like to see it used on a variety of troops, especially Tau (they call them selves the fire caste and they can't even handle a heavy flamer tut tut...)
Missile LauncherThe one nice thing about the missile launcher is that it can do anything. Anti Infantry? Frag all the way! Need to bust a wave Serpent open? Fire a Krak missile. The versatility of the weapon makes it ideal for tournament play and armies such as IG that are tank and infantry heavy.
Reaper AutocannonThe autocannon for people who always roll ones.
Doom SirenOne of my favourite weapons. Why? At first looks it appears to just be a flamer. However, its ability to make sure that enemies always strike in initiative order is very handy. However, what really makes this great is that it can be bought for characters as an item of wargear. It counts as leaving both hands free so you can essentially have a flamer and still get an extra attack! Shame you need to be a follower of Slaanesh to have one (come on, you know you want to...)
Sonic BlasterWho wouldn't want one of these? I personally view them as a basic weapon and the best one in the game at that. They may not have the strength of a pulse rifle or be as cheap, but they have between 2 to 3 shots at 24"! In the Emperors Children army I'm currently building I am taking nothing but Noise weapons. Is it hard to see why?
Blast MasterSlightly strange version of a missile launcher in terms of stats, the two firing modes are very different. The first mode is weak and supposedly Anti Infantry, but the Single frequency can often affect more models and is more powerful. I still enjoy giving these guys Tank Hunters though. Being able to pin your opponents is always handy though (especially with a warp amp rhino nearby...)
Battle CannonThe only ordinance weapon available to CSM, the mighty Battle cannon is feared by many. Mounted atop a Defiler, daemon engine of Chaos, they truly cause havoc amongst the enemy. The battle cannon is capable of Deadly Anti Infantry and, at a push, Anti tank. A long guess range weapon, these are nasty. A must for any chaos general.

One Handed CC Weapons

ChainfistAn absolutely deadly weapon against vehicles, this weapon is a terminator only version of a power fist that goes through metre thick bonded plasteel and ceramite like a knife through butter. * In terrible American accent * "But wait! That's not all! If you buy now you'll get a free, yes a free, workbench with it! Buy now while stocks last!"
Close combat weaponIf you don't know what one of these is capable of, you probably don't play 40K.
Lightning ClawA power weapon which is a lot easier to wound with, which makes it in a sense a very good gribbly killing weapon. Plus they look really cool.
Power fistSlow but nasty. Often used for taking down big gribblies and tanks.
Power weaponIt just slices through armour for a cheap points cost. The joys.

Two Handed CC Weapons

Great WeaponAn interesting weapon this. It gives you a strength bonus and that’s about all. I haven't seen it used to often, but coupled with a power fist and daemonic strength, it is extremely nasty.
Pair of Lightning ClawsSame as above but you get an extra attack, which is nice.


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