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New Tau Battlesuits - Shas'o Sodit | ||||||||||||||||
XV24 'Punisher' Battlesuit.Punisher Team, 0-1 Heavy Support Choice.As Crisis Team & Battlesuit. 50 points basic for each XV suit. Special Rules. Extra Power Pack: Each weapon carried (ie not drone mounted) has +1 strength and AP (if already Ap 1, then there is no improvement on the AP). Conversion idea: use seeker missile (from Vehicle Kit) w/o nose on back as power pack, wires leading from power point to each hardpoint. XV 7 'Fire Sweep' Battlesuit.Fire Sweep Team, Fast Attack Choice.4-8 strong. 25 points basic. Shas'La stats. One may be Shas'Ui Team Leader at +10 points, the Team Leader may have a markerlight choice at +10pts and has access to the Tau Armoury. XV 7 Battlesuit.as stealthsuit rules but no stealth abilty.Improved jump jet: The Jump has a 12" move in the Movement Phase, and a 6" move in the Assault Phase. Conversion idea: fire warriors w/ burst cannons (remove lower right arm to fit cannon), 2 shoulder pads if possible (right hand side not having fire caste symbol), no helmet aerial, jump pack from stealth suit (w/ aerial on). XV62 'Firecracker' BattlesuitFirecracker Team, 0-1 Heavy Support Choice1-3 Strong 40 points basic Shas'Ui stats One may be Shas'Ui Team Leader at +5 points or a Shas'vre at +10 points, the Team Leader may have a markerlight choice at +10pts and has access to the Tau Armoury. XV62 Battlesuit (Please Choose Battlesuit Type: Short Range or Long Range) XV62 battlesuit (Short Range) +1 S, 3+ save Jump Jet, Improve Sensors, Recoil Absorption, Fusion Blaster Special Rules: Deep Strike: the short range XV62 may always deep strike even if the mission does not allow it. or XV62 Battlesuit (Long Range) +1 S, 3+ save Jump Jet, Improve Sensors, Recoil Absorption,Mont'ya Missile Pod Special Rules: Mont'ya Missile Pod: can either fire normally or a Mont'ya Missile, choose before firing.
Conversion Idea: unsure at the moment, maybe converting a missile launcher/fusion blaster on a Stealth Suit. General ideas for battlesuits:Monats: a crisis team can be split into singular (SP) units/teams, in game terms each crisis suit is deployed seperate to each other, the squad are deployed at the same time (so if one deep strikes, they all deep strike) but seperate to each other. The monats count as 1 strong units for VP, objectives etc, but still arrive at the same time (one roll for reserves per monat squad) | ||||||||||||||||
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