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Sentinel Ace - Turelhim Vampire | |||||||||||||||||||||||||||||||
| Seeing as how Imperial Guard command platoons may include a squadron of Sentinels I thought that it seemed logical for the best Sentinel pilots in the regiment to make up these Sentinel squadrons. So I thought that a nice little addition to 40k Patrol would be a Sentinel Pilot as a HQ model, seeing as Sentinels arescout vehicles anyway. So why wouldn’t an Imperial Colonel entrust the command of a Patrol force to one of his trusted Sentinel Ace’s? Well, with that in mind, I set out to come up with some rules for a Sentinel Ace. Enjoy.
A Sentinel Ace counts as a HQ choice and follows all the rules for Sentinels, including all the weapon variants (Armageddon, Catachan, Cadian and Mars Patterns), and vehicle upgrades. A Sentinel Ace can take a twin-linked weapon for twice the original cost. A Sentinel Ace has access to a Comm. Link, Scanner and Trademark Item. Also, the Sentinel Ace may take a Holy Relic, but if so the Sentinel Ace must be represented by a Sentinel crewed by an Imperial Preacher. This has no game effect other than the ability to carry a holy relic; it is just for the converters out there. In addition, when a Sentinel Ace is fielded as the patrol leader then Sentinel squadrons become troops choices instead of fast attack. All other force organisation choices remain the same. | |||||||||||||||||||||||||||||||
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