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Looted Armoured Company - Shas'o Sodit

Looted Armour Company Special Rules

Army Lists

This list requires the Armoured Company army list in UK WD 296, Codex: Orkz and Codex: Space Marines.

Boom Boom Dakka!

For every 3 Looted Vehicles (not Wartrucks, etc) only 2 may have ordiance weapons (Direct or Indirect).

We're Orkz!

They use all the rules for Orkz found on pg 5 & 6 of Codex Orkz, and any other rules that Orkz use (stragty rating for example). Note, you may not use this list with the Clan Rules.

Manned by Orkz

Although these vehicles may be in good nick, they are manned by Orkz and Grotz. All vehicles have a BS of 2 unless noted, all Looted Vehicles also follow the Break Down rules:

At the start of each turn, roll a d6 for each Looted Vehicle. On a roll of 2-6 the vehicle acts as normal, on a roll of 1, roll on the table below:

D6Result
1May not move this turn, roll again on this table next turn
2-3May not move this turn
4-6Don't press that - WHAAAGH! The vehicle speeds off 2d6" straight ahead. Vehicle may not move any further this turn. Counts as moving the distance rolled. Make difficult terrain tests and tank shocks as normal.


Wargear

The Looted Armoured Company uses the same armoury as Codex Orkz.

Vehicle Upgrades

This uses the vehicle upgrades from in Codex Orkz with the following additions:

Grot Riggers - Must be taken with every vehicle

Armoured Top - The vehicle no longer counts as Open-topped. May only be taken by open-topped vehicles = 8pts

Force Field - The vehicle still counts as open-topped, but no longer receives +1 modifer on the damage tables. In addition, any vehicle which would normally be fast, are made normal speed. May only be taken by open-topped vehicles= 5pts

Tanks Doctrines

These may only be taken by "Looted tanks", not Wartrucks, Warbuggies, etc. You may select a maximum of 5 doctrines.

Rare vehicles

These vehicles are rare, even more so in Looted Armoured Company, you must expend a doctrine point for each vehicle you wish to use that vehicle in the army.

Salamander Scout vehicles
Destroyer Tank Hunter
Leman Russ Vanquisher
Leman Russ Exterminator
Leman Russ Conqueror
Griffon Mortar
Land Raider
Vindicator

Skills and Drills

"Speed Bump?" as Evasive Driving = 10pts per tank

"Who gave dem dat ammo?" as Ace Sponson Gunners = 10pts per tank

"Grot with a Stikkbomb?" as Anti-tank Rounds = 20pts per tank

"E's Da safest driver" as Ace Driver = 15pts per tank

"Why'z e in dat tank?" as Crush an' Grind = 15pts per tank

"Deys got skill!" as Ace Gunners = 25pts per tank

Special Equipment

"Mekz Sponson Bodge" as Improved Sponsons (stan' russes only) = 5pts per tank

"Orkimedes had diz" as Forge-Crafted = 20pts per tank (free to Land Raider*)

"More Armour ladz!" as Side Skirts = 15pts per tank

"Gork likez diz one" as Machine Gods Blessing = 25pts per tank (free to Land Raider*)

"Grot 'nade remova" as Anti-Mag = 10pts per tank

"New Engine?" May re-roll breakdown results = 10pts per tank

* = Must still spend a doctrine point to use it, it doesn't come automatically with the vehicle

HQ

Commanda Tank - 55 pts + Tank

Unit Size: 1 Vehicle. Has BS 3 (count as having Sniper Scopes in the weapons targeters)

Options: Must ride in one of the following tanks at the approperiate cost: Leman Russ Battle Tank, Leman Russ Vanquisher, Leman Russ Exterminator, Leman Russ Conqueror, Predator Destructor, Predator Annihilator

Has Improved Comms for no additional points

Elites

Tank Ace - 30pts + Tank

Unit Size: 1 Vehicle. Has BS 3 (count as having Sniper Scopes in the weapons targeters)

Options: Must ride in one of the following tanks at the approperiate cost: Leman Russ Battle Tank, Leman Russ Vanquisher, Leman Russ Exterminator, Leman Russ Conqueror, Destroyer Tank Hunter, Predator Destructor, Predator Annihilator

0-1 Big Mek + Bodyguard (Doesn't require bodyguard) - 25pts + Transport

As Big Mek from Codex Orkz, pg 9

Must be Transported in either a Looted Razorback (Holds 6 Models), Wartrukk (Holds 10 models), Looted Rhino (Holds 10 Models) or Looted Chimera (Holds 12 models)

'Ard Troopaz As 'Ard Boyz from Codex Orkz, pg 10

Mob Size: 5-12 'Ard Boyz

Must be Transported in either a Looted Razorback (Holds 6 Models), Wartrukk (Holds 10 models), Looted Rhino (Holds 10 Models) or Looted Chimera (Holds 12 models)

Troops

Tank Unit Unit Size: 1 Vehicle.

Options: For each Commanda Tank or Tank Ace, you may purchase 0-2 vehicles from the following list: Leman Russ Battle Tank, Leman Russ Exterminator, Leman Russ Conqueror, Predator Destructor

Warbuggy/Wartrak Squadron

As Warbuggy/Wartrak Squadron from Codex Orkz, pg 13

Special Rule: Does not recieve the Fast Responce special rule if bought for a troops Choice.

Fast Attack

Reconnaissance Squad - Cost of Vehicle

Unit Size: 1 Vehicle.

Options: The squadron consists of one of the following vehicles: Chimera, Hellhound, Salamander Scout vehicle, Rhino, Razorback

Truk Boyz

As Truk Boyz from Codex Orkz, pg 13

Mob Size: 5-12 Truk Boyz

Must be Transported in either a Looted Razorback (Holds 6 Models), Wartrukk (Holds 10 models), Looted Rhino (Holds 10 Models) or Looted Chimera (Holds 12 models)

Special Rule: Fast Response - Truk Boyz, when mounted in Trukz, start rolling for reserves on the first turn onwards (Note: only this unit benefits this rule). If mounted in a Chimera, they start rolling for reserves as normal.

Warbuggy/Wartrak Squadron As Warbuggy/Wartrak Squadron from Codex Orkz, pg 13

Special Rule: Fast Response - Warbuggy/Wartrak Squadrons start rolling for reserves on the first turn onwards (Note: only this unit benefits this rule)

Heavy Support

Support Tank - Cost of Vehicle

Unit Size: 1 Vehicle.

Options: The unit consists of one of the following tanks at the appropriate cost: Leman Russ Demolisher, Leman Russ Conqueror, Destroyer Tank Hunter, Vindicator, Predator Annihilator, Land Raider (0-1 per army)

Artillery vehicle

Unit Size: 1 Vehicle.

Options: The unit consists of one of the following tanks at the approperiate cost: Basilisk, Griffon, Whirlwind

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