Confrontation: Gav Gets A New Game Part 2

Last time left me with the hard decision of "what to get".
I had a miscast Wolfen Repentant I was sent by a friend, I had won a cheap Devourer off Ebay and had bought some zombies (for use with my zombie horde).
The shop manager swapped my my miscast set of legs for a set of Zombie Wolfen legs, meaning i could convert the Repentant Torso onto the Zombie Wolfen Legs to make a Wolfen Zombie!

After rummaging through the shops stock of pretty pretty figures, i was left with the choice of Undead, Devourers or Wolfen.
However, reading "Cry Havoc", Rackhams magazine, I knew i had to get Drune.
Barbarians, the Drune are sadistic killers, prefering to capture their defeated enemies and torture them for 7 days, buring them alive so that they can't goto heaven.
When I held the Karnegh blister packs in the shop, I just had to buy them!
I ended up with a pack of Karnegh (2 possessed Drune) and Feyhlin The Savage (a Drune character)

My path was set, wholesale slaughter would ensue... luckily noone else took Drune either, making my force unique!
I happily cleaned and painted the Devourer, using him as practise.
I went for a greyish skintone and red armour plates.
I failed all attempts at "NMM" so left the weapons greyish.


I would leave him as is until I mastered the NMM technique, as using metal paint on his weapons would look odd.

Moving onto the actual Drune, I thought about paint schemes.
I went for a dark skin tone, to make them stand out from the "normal" drune who would have normal skin tones.
The armour plates and leather stayed black, the cloaks dark dark green.
The weapons, since i couldn't do NMM still (i attempted on the vambraces), became a bone colour, bypassing that problem!
The vambraces became a darkened Boltgun metal, covering my attempts at NMM and looked quite good.
A dark red colour for the daemon heads, and they were done.

I then started work on Feyhlin, spend ages working on her flesh tones, going for a paler shade than normal to make her stand out.


Next up is the tattoos methinks!

At the gaming club, i met a Tir-Na-Bor dwarf player, and we arranged a 320 point game. All my Rackham stuff (luckily all Forces Of Darkness) just about scraped 315points.

Devourer Voracious
Feylhin the Savage
2x Drune Karnagh
Wolfen Zombie
6x Armoured Zombies

Against...

3x Khor Warriors
Pilzenbhir
3x Soldiers of the Plains
Pillgrim the One Eyed
Standard Bearer
Musician
3x Boer Warriors
3x Dwarves with Crossbows

On the fairly open battlefield (a hill in my deployment zone, a wood in the tables centre), the Dwarves were all piled into a corner, Pilzenbhir and the crossbow dwarves out on the flank.
The forces of Darkness were all grouped fairly central, the Devourer and Wolfen zombie surrounded by zombies on one flank, Feylhin and the Drune in the centre, the other zombies on the other flank.

Both forces moved foward warily, the Devourer just failing to charge Pilzenbhir.
Despite Pilzenbhir charging into combat, the crossbowdwarves shot into the combat, inflicting light wounds on each combatant!
Obviously disturbed by this, both failed to damage the other.

The following turn, the Khor were charged by the wolfen zombie (aided by a Zombie), Feylhin charged Pillgrim, the Drune and Zombies pushing forward (yet ending out of range).
The Crossbowdwarves shot again and fialed to do any damage.
Pilzenbhir managed to hit the Devourer and pushed him to the top damage level.
Feylhin failed to kill the Dwarven Hero and the Wolfen zombie managed to flatten a Khor.

The Musician moved around, the Standard charging a Zombie.
The crossbow dwarves again moved around, the Boer charging the Wolfen Zombie.
the Drune and Zombies piled in, leaving only the Musician and the Crossbow Dwarves out of combat.
The Crossbow Dwarves shot into the Devourer / Pilzenbhir combat, killing the Devourer and injuring PIlzenbhir again!

A lot of carnage happened, all of the dwarves suffering damage, none actually dying though!
The few injuries caused on the Living Dead were regenerated.

Pilzenbhir charged into a combat with a zombie and the combats shuffled around, still leavinghte crossbowdwarves and the musician stood out of the melees.
This turn several dwarves were slain, Pillgrim falling to Feylhin, another Khor falling tothe Wolfen Zombie, a couple Boer warriors falling to the Karnegh.
With several warriors freed up by the killing, Feyhlin and a pair of zombies piled into the zombie / standard combat, a drune and another zombie piled onto Pilzenbhir, a pair of zombies charging a crossbow dwarf.
A pair of hideously bloody rounds of combat followed, both sides taking damage, the standard bearer, the final boer and Plains soldiers giving up the ghost.
At the end of the third round of combat, several dwarves were slaughtered, leaving only two crossbow dwarves and the musician!
After the musician was gutted by Feyhlin, the two dwarves gave up!

It wasn't all the Darkness' way though, with the death of a devourer, one karnegh on top injury level, the zombies slowly regenerating from "serious" injuries.

Lessons Learnt:
Pile on! Zombies work well in combat with a more powerful warrior (like the Karnegh)
Tir Na Bor Dwarves are hard! Inflicting a "light" injury is hard enough, not counting Hard Boiled converting them into "stunned" results!
Zombie Nation! regenerate and Possessed are fantastic! these guys take a hideous amount of pounding without noticing

Now to finish painting Feyhlin and look at expanding the Drune!

Rage

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