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When Shouting Waaagh! Just Isn't Enough - Shas'o Sodit

This month, i've have been mostly been playing games with my Blood Axe Orkz.

For the first potential victim, it was YF.

I was able to put together a 1,500pt army list this time, now with Kannons and a Dreadnought, this is listed below:

HQ
Warboss- Mega Armour, More Dakka, Mega Boosta, Cybork Body, Iron Gob

Big Mek - Kustom Force Field, Choppa, 'eavy Armour, Supa Stikkbombz

Elites
11 'ard boyz- 3 Burnaz, Slugga and Choppa
Nob - Choppa, Big Shoota, Frag Stikkbombz, Tankbusta Bombz, Big Horns,

12 Stormboyz - Slugga and Choppa

Troops
19 Slugga Boyz - Big Shoota, 2 Burnaz
Nob - Mega Armour, Mega Boosta

12 Shoota Boyz - 3 Rokkit Launchaz
Nob - Big Shoota, Choppa

30 Grots
Slaver - Big Shoota, 'eavy Armour, Squighound

10 Burna Boyz - 4 Burnaz

Heavy Support
3 Killa Kanz - 2 Rokkit Launchaz, Big Shoota, Armour Platez

Dreadnought - Rokkit Launcha, Big Shoota, armour Platez

3 Bug Gunz - Kannons

1,500pts

The battle was Take & Hold, and YF choose to be the attacker.

The battle didn't go very well, it took me ages to get the army on the board, only to get wittled down by his surprising firepower, and when I did manage to get in close combat with what I thought was good enough (dreadnought, 3 killa kanz, 12 ard boyz and the Warboss), only to see them repelled with frighting ease.

In short, I lost.

I also managed another game versus Dave's "2 wins" Ultramarines (that loss has always loomed over my head, I need to something about it).

The game was Pitched battle, using the same list as the last.

The game went alot more in my favour. My troops hit combat without major losses. My shooting did alot more damage. At one point the remains of the Devastator squad fired at my Warboss, only to see him take no wounds, despite 6 boltguns, 1 heavy bolter, 1 plasma cannon and 2 lascannon!

I managed to wipe out the enemy, and claim full table quarters, so I won with around 2,300 victory points to my loss of about 400 victory points.

Learning points are:
1. YF has made good use of a firepower and his Rhino (by placing his Rhinos close to my troops and using his firepower to force morale checks).
2. Speed. My fastest unit are stormboyz, and these die terriably due to bad armour and lack of support. Parhaps a combo of Trukk Boyz and Stormboyz?
3. Firepower, although my army has lots of firepower, it needs firepower that hits without a roll to hit. Parhaps a Griffion, Basilisk or Leman Russ?
4. Dave is an easy challenge.

I also managed a 1,000pt game versus Dysartes and his 13th company, but this time, I used my Tau.

My list included:

HQ
Shas'o - Plasma Rifle, Missile Pod, Sheild Generator, Hard Wired Multitracker, Hard Wired Drone Controler w/ 2 Gun Drones, Hard Wired Blacksun Filter

Ethereal - Hard Wired Drone Controller w/ 2 Gun Drones

Elites
2 Crisis Suits - 2 Plasma Rifles, 2 Missile Pods, 2 Multitrackers
Team Leader - Hard Drone Controller w/ 2 Gun Drones

Troops
10 Fire warriors - Pulse Rifles

10 Fire warriors - Pulse Rifles

10 Fire warriors - Pulse Rifles

Heavy Support
Hammerhead - Ion Cannon, Burst Cannon, Decoy Launchers, Multitracker, Blacksun Filter, Distruption Pod

Hammerhead - Ion Cannon, Burst Cannon, Decoy Launchers, Multitracker, Blacksun Filter, Distruption Pod

999pts

Note: due to I didn't have a written list at the time and hadn't used my 1,000pt list in a long while, I accidently added a Crisis suit to the list. Sorry for that Dysartes. (I knew that little git was cheating somewhere - Ed)

We rolled Night Fight, which was good for this list due to the amount of Black Sun Filter

I was able to keep the 13th from close combat. I was also able to kill the Wulfen before they hit my lines. By the end of the game, I had 3 or so table quarters to Dysartes none.

Learning points:
1. Hit the Wulfen! Experince has told me that letting them into combat is a very bad thing (especially for Tau!).
2. They still die like any other Marine.
3. The 13th co may be faster then any other foot based army, they still take a while to get into combat.

Now onto the army part of the article.

Due to selling off some old models I had, I was able to buy what I needed, the same list from my second month of this article series:

QtyItemCodeInd CostTotal Cost
1Ork Boyz box99120103003£15£15
1Imperial Guard Heavy Weapons Sprue99380105003£5£5
1Space Marine Plasma Gun9947010117704£1£1
1Ork Mega Armour Combi-Weapon 19947010307809£1.50£1.50
1Ork Mega Armour Power Claw Blade 19947010307812£0.50£0.50
1Ork Mega Armour Power Claw9947010307813£1.50£1.50
1Ork Nob Head 29947010308219£0.50£0.50
1Ork Nob Head 39947010308220£0.50£0.50
4Ash Wastes Rifle Weapon SprueFNCM017£1£4
1Mekboy Right Arm with Slugga9947040300506£0.50£0.50
Overall Cost£30


One plan was to make the Shoota Boyz my Loota Boyz, but due to the Super-Super-Super-Super-Glue used by Bolly, its damn near impossible to remove the Shootaz without seriously breaking the models. So I had to use the Orks I bought this month. In order to replace these losses, I plan to buy the older Orkz (from the 2nd edition box set) to use, these are cheaper to buy, so it should be easy to replace them.

But here are the Orkz i've made so far with the new parts: Note: i'm still unsure what to give the second Mekboy.



Entering my army into army builder, I have 2,000pts of Orkz, and with the additions this month, I should have around 2,250pts of Orkz (not bad for only £60 and a few freebies). Here's the army list so far.

I was able to start Necromunda as well with the leftover money. These will be on the site in the foreseeable future.

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