Thoughts on The Army
Why Tau? The Tau have a unique history compared to the other races in Warhammer 40,000 - rather than wishing to wipe out all opposition, they wish to unite the universe. Of course, if you don't want to sign up for the Greater Good, they're always willing to fetch the big guns in on your ass, but that's purely pre-emptive self-defense.
Why the dark paint scheme for what could be seen as a "good" race? I don't see it as a particularily dark scheme - I was attempting to copy a scheme a GW staff member showed me, and it actually turned out lighter than the way I was shown.
How well does the army tend to perform? Well, since I went "Cold Turkey" (due to lending the army to John "Baldie" Broom - Ed) with them, I've been unable to fully make use of their abilities, but in their prime, many victories were won. The most noticeable of this period was during the Eye of Terror worldwide campaign, where I managed to accrue 25 victories out of the stores 34 Tau victories. Though I may go abck to the Tau, one day, and bring vengeance for the Greater Good, I'm currently working with my various Ork armies, such as the one for Tale of the Three Gamers.
Any conversions you're particularily proud of? Hmm, probably the Commander Battlesuit, Shas'o Sodit himself - he looks very high-tech, yet still very Tauish - thanks to Tavis Hill for the shield generator idea. I also like the Devilfish vehicle upgrade conversion, especially the Seeker Missiles, which don't wreck the smooth look of the vehicle. The Shas'o on foot conversion is one I really enjoyed making, as it shows Sodit's unusual preference for hand-to-hand combat with his lower legs, as he probably uses a kick-boxing style, so he has had extra armour plates fitted to his legs.
Does any unit tend to perform particularily well? The Shas'o, with two guns and a high ballistic skill, he's deadly! He is also capable of looking after himself in hand-to-hand, with 4 S5 attacks, along with T4, 4 Wounds, a 3+ save and 2 Gun Drones to sacrifice for the Greater Good (ie, his survival).
Have you had any particularily memorable games with the Invasion Force? Well, there was a battle which I believe was for Eye Of Terror, where I was pitted against a devoted Khrone army led by the infamous "Skinky" Rich (He of the chocolate Orks - Ed). The battle went very badly for the Tau, many of the units were destroyed by the close combat looneys of Khorne, including a 10 strong Fire Warrior getting munched by the Lord alone! But thankfully the mission was Meatgrinder, and I was the defender, and i had only one unit left, one of the 2 Hammerheads survived despite the array of Plasma Weapons hitting it, it actually ended up in the Khorne deployment zone!
And finally, why the Mech conversions? Well, the "Mega Battlesuits", which is what I've dubbed them, are really to add more backbone to the army and give a better Armour Pentration edge over 3+ save armies, like Necrons and Space Marines. They also have a very Tauish look to them already, as they look close to the Broadsides, big and chunky, with heavy weapons on the arms and shoulders.
Army List
HQ
Shas'o Sodit 75 - Plasma Rifle 16, Missile Pod 14, Shield Generator 20, HW Multitracker 10,
HW Drone Controller w/ 2 Gun Drones 22, HW Blacksun Filter 3
= 167pts |  |
Shas'el Banzai 50 - Plasma Rifle 16, Missile Pod 14, Multitracker 5
= 85pts |  |
Ethereal 50 - Honour Blade 10, HW Drone Controller w/ 2 Gun Drones 22
= 82pts |  |
Elites
Crisis Team
2 Crisis Suits (30 X 2) 60 - 2 Plasma Rifles (16 X 2) 32, 2 Missile Pods (14 X 2) 28, 2 Multitrackers (5 X 2) 10,
Crisis Shas'ui Team Leader 35 - Plasma Rifle 16, Missile Pod 14, Multi Tracker 5, HW Drone Controller w/ 2 Gun Drones 22, Bonding Knife 10
= 232pts |  |
Crisis Team
2 Crisis Suits (30 X 2) 60 - 2 Plasma Rifles (16 X 2) 32, 2 Missile Pods (14 X 2) 28, 2 Multitrackers (5 X 2) 10,
Crisis Shas'ui Team Leader 35 - Plasma Rifle 16, Missile Pod 14, Multitracker 5, HW Drone Controller w/ 2 Gun Drones 22, Bonding Knife 10
= 232pts |  |
Stealth Team
5 Stealth Suits (30 X 5) 150 - Bonding Knife 10
Shas'ui Team Leader 35 - HW Drone Controller w/ 2 Gun Drones 22, Bonding Knife 10
= 217pts |  |
Stealth Team
5 Stealth Suits (30 X 5) 150 - Bonding Knife 10
Shas'ui Team Leader 35 - HW Drone Controller w/ 2 Gun Drones 22, Bonding Knife 10
= 217pts |  |
Troops
Fire Warriors Team
11 Fire Warriors (11 X 10) 110 - Pulse Rifles,
Shas'ui 20 - Bonding Knife 10, Markerlight 10, HW Target Lock 7
= 157pts |  |
Fire Warriors Team
11 Fire Warriors (11 X 10) 110 - Pulse Rifles,
Shas'ui 20 - Bonding Knife 10, Markerlight 10, HW Target Lock 7
= 157pts |  |
Fire Warriors Team
11 Fire Warriors (11 X 10) 110 - Pulse Rifles,
Shas'ui 20 - Bonding Knife 10, Markerlight 10, HW Target Lock 7
= 157pts |  |
Fire Warriors Team
11 Fire Warriors (11 X 10) 110 - Pulse Rifles,
Shas'ui 20 - Bonding Knife 10, Markerlight 10, HW Target Lock 7
= 157pts |  |
Fire Warriors Team
11 Fire Warriors (11 X 10) 110 - Pulse Rifles,
Shas'ui 20 - Bonding Knife 10, Markerlight 10, HW Target Lock 7
= 157pts |  |
Fire Warriors Team
11 Fire Warriors (11 X 10) 110 - Pulse Rifles,
Shas'ui 20 - Bonding Knife 10, Markerlight 10, HW Target Lock 7
= 157pts |  |
Kroot Canivore Kinderd
16 Kroot (7 X 17) 119 - Kroot Rifles
Shaper 28 -
= 147pts |  |
Kroot Canivore Kinderd
9 Kroot (7 X 9) 63 - Kroot Rifles, Armour (1 X 9) 9
Shaper 28 - Pulse Rifle 5
= 105pts |  |
Human Auxillaries
11 Auxillaries (6 X 11) 66 - Lasguns
Gue'vesa'Ui 16- Lasgun, Markerlight 10
= 92pts |  |
Human Auxillaries
11 Auxillaries (6 X 11) 66 - Lasguns
Gue'vesa'Ui 16- Lasgun, Markerlight 10
= 92pts |  |
Fast Attack
Pathfinder Team
7 Pathfinders (12 X 7) 84 - 3 Railrifles (10 X 3) 30, Target Locks (7 X 3) 21
Shas'ui 22 - HW Target Lock 7, Bonding Knife 10
Devilfish 80 - Multi Tracker 10, Decoy Launchers 5, Flechetter Discharger 5, 4 Seeker Missiles (10 X 4) 40
= 314pts | 
 |
Gun Drone Squadron
8 Gun Drones (12 X 8) 96
= 96pts |  |
Kroot Hounds
6 Kroot Hounds (6 X 6) 36
= 36pts |  |
Heavy Support
Broadside Team
3 Broadside Suits (70 X 2) 140 - 2 Target Locks (5 X 2), Drone Controller w/ 2 Gun Drones 20, Bonding Knife 10
= 250pts |  |
Hammerhead 90 - Railgun 50, 2 Burst Cannons's 10, Multitracker 10, Decoy Launchers 5, Disrupstion Pod 5
= 170pts |  |
Hammerhead 90 - Railgun 50, 2 Burst Cannons's 10, Multitracker 10, Decoy Launchers 5, Disrupstion Pod 5
= 170pts |  |
Krootox Kinderd
1 Krootox 50
= 50pts |  |
Madcat (VDR)
Madcat 250 - 2 Ion Cannons, 2 Missile Pods, Multitracker, Target Lock, Targetting Array
= 250pts |  |
Overlord (VDR)
Overlord 1060 - 4 Burst Cannons, 4 Railguns (w/ Subs), 20 Missile Pods, Targetting Array, Multitracker, Target Lock
= 1060pts |  |
Total : 5006pts
Spare
7 Pathfinders (12 X 8) 84- 3 Railrifles (10 X 3), Target Locks (7 X 3) 21
Shas'ui 22- HW Target Lock 7
= 164pts
Reason why their unable to be used: only 1 Devilfish |  |
Foot Shas'o 60 - Pulse Rifle, Markerlight 10, HW Shield Generator 25, HW Drone Controller w/ 2 Gun Drones
= 117pts
Reason why their unable to be used: not offical |  |
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